The catch board
The sjark goes from Gjerøyhamn round Gjerøy and Rødøy, and at each quay a little program writes its catch on the board. Read the program, say what the board will show, and press Run to watch it go line by line. Twelve places, with a star for each right answer.
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Bubbi's walk
Show Bubbi the way through the garden to the carrot. Lay arrows in a row, press Go and watch her walk. Twelve levels, with stars for few arrows.
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The rule book
Leonard Losvik was the lensmann in Rødøy, and in the game he does just what his rule book says. Read the rule – if, else, and, or – and the case, say what Leonard does, and press Run to watch him do it. Twelve places, with a star for each right answer.
Play - Something else entirely
Drum machine
A drum machine to make beats with. Set hits on the grid, choose the time signature and the tempo, and shape each drum's sound with the knobs.
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